Alright so I made smackhands for MMD, they LOOK fantastic and are just all the yes.....but, they are terribly rigged (due to me attempting to rig them myself) I did pretty good on what I basically needed, where the things needed to bend, but the bones decided they didn't want to be the correct possition or something and make it go diagonal when i tell it to go up. i dunno. It's weird and pissing me off.
These smack hands are NOT a part of Rex, they're a separate model alltogether. I think I can try and set a version of Rex with them as arms, but I want them to be able to dissapear with sliders (which I CAN do but rigging with bones will be odd if I do idk)
On Rex's updates I got him some new pants and new boots by ~MMDFakewings18 and ~amiamy111. His shirt is longer and lopsided (like it should be) His jacket is shorter. His gloves have a new texture, his mouth texture changed and I made his chest match with his neck color. His SPH is also darker, adding a more metalic cartoon-y look.
The smackhands parts include *capriciously-calm's Strength's fingers, Biowulf's shoulders, and some boxes by ~JordanWindows
WELP till he's all set I won't be releasing the update. IF ANYONE CAN HELP ME RIG HIS SMACKHANDS THAT WOULD BE FANTASTIC!!!
aw it's ok then ^^ I think i'm just going to see about re-weighting it and getting new arm bones and stuff...theres alot of points that need to be covered. idk....